$Server::HostName = "RPG Server"; // Server name
$Server::Password = ""; // Want your server passworded? Stick it in between the quotes $Server::JoinPassword = ""; // Does nothing.. $Server::MaxPlayers = "6"; // Maximum players you want on your server? $pref::LastMission = "rpgmap5"; // rpgmap5 and rpgmap1 come with RPG mod. $AdminPassword[1] = "AdminLVL1Password"; $AdminPassword[2] = "gdsgfds"; $AdminPassword[3] = "fdsgfds4"; $AdminPassword[4] = "fdsbgfxdh"; $AdminPassword[5] = "AdminLVL5Password"; $loginmsg = "<f0>Welcome to my Tribes RPG server!\n<f1>Admin: <f2>YOUR NAME HERE\n<f0>Have fun!"; // This message comes to a new player on his/her first spawn $Server::Port = "28001"; // Best to not touch if you don't know what it is $Server::HostPublicGame = "true"; // Let other people see your server? $Server::FloodProtectionEnabled = "false"; // Extra flood protection? $arenaOn = "true"; // true for arena, false for no arena $underwaterEffects = "false"; // Neat feature.. You'll see... If you set it to true. $postAttackGraphBar = "false"; // Neat feature.. You'll see... If you set it to true. $AIsmartFOVbots = "false"; // I usually don't touch this.. $SelectiveZoneBotSpawning = "true"; // Spawn bots only if players are near? $displayPingAndPL = "false"; // False for showing class in tab menu $allowDuplicateIPs = "true"; // Allow more than one player per IP? $initlck = "20"; // Amount of LCK a new person starts with $maxPets = "5"; // Max helper bots in server $maxPetsPerPlayer = "1"; // Max helper bots per player $maxSAYdistVec = "20"; // Max say distance $maxSHOUTdistVec = "60"; // Max shout distance $SPgainedPerLevel = "25"; // SP gained per level $initSPcredits = "30"; // How much SP do you want them to start with? $autoStartupSP = "40"; // SP per skill at start $initbankcoins = "50"; // How many coins in a new player's bank? $SaveWorldFreq = "300"; // 300 is 5 minutes, this goes by seconds $recallDelay = "300"; // 300 is 5 minutes, this goes by seconds $spawnMultiplier = "1.0"; // I usually don't touch this.. $console::logmode = 1; // 0 if no and 1 if yes |